Paper Mario the Thousand Year Door Blue Exclamation Mark

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Walkthrough - Chapter 2

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Mario and the gang are back in Petalburg and decide that they must bring the crystal back to the thousand year door to find the location of the next crystal. Head to the mayor's house and use Mario's sideways turn ability to enter his front yard and get the Mega Rush P badge. This increases your attack power by 5 when your partner is in peril. Travel back to Rogueport and Mario will receive princess Peach's email about her being kidnapped by aliens.

In the sewer area there are now some new places that Mario can reach with his new two-dimensional ability. Once Mario reaches the sewers of Rogueport, he can now use his paper-thin ability in the area just to the left of the warp pipe to the Petal Meadows to reach a warp pipe to the background. Here, if he travels to the left he can enter a house with the fortune teller. Then, in the room with the Thousand year door, he can walk between some bars to reach a spring. This boosts him to an airplane square he can use to travel across the room to another spring and a door. The spring lifts him to a

shine sprite, and the door leads to the cave of 100 trials. This is covered in full, later in the guide. You may want to wait until Mario is a bit more powerful to take on this task.

Stand on the Podium in front of the Thousand Year door and Mario's star map will be updated. Mario appears in the professor's house where he explains that the second crystal star is in the Boggly Woods. There is a warp pipe leading to this area under the city, but first take care of some business about town. Travel to Merlon's house and power up one of your allies. Goombella will be rewarded with multi-bonk and Koops will receive shell shield.

Trouble Center
The area to the right of the professor's house is guarded by Gus. He either charges you to pass, or you can battle him and get rid of the pest for good. In case you decide to battle, here are his stats:
Max Hp: 20, Attack: 3, Defense: 0
His pointy spear protects him from jump attack
Once you get past there are two houses in the next area. The first is locked and the second is the help center. Here, Mario can read the bulletin board to pick up tasks that help out people around town.

In-between the two houses there is an alley way that Mario can enter if he turns sideways. This takes him to a back lot. Search near the wooden crates to find a star piece.

If you head over to the item shop, the contact lens that was special ordered earlier has arrived. Enter the shop and buy the lens for 10 coins. Return the lens to Zes T and she will enter the house next to the item shop. It turns out she is a talented cook and can combine items Mario gives her and change them into more powerful items.

There is also a new merchant standing in front of the sign board who sells the following items:
Sound FX G badge: 120 coins
Boo's Sheet: 24 coins
Shooting Star: 36 coins
W Emblem Badge: 360 coins

Now that Zes T has moved, there is also a whole new section of Rogueport to explore. Head through the door to the left of the item shop. Right behind the brick wall when you enter this area is a star piece. Also, search behind the tall warp pipe in the flower garden to find another star piece.

Lottery and Casino
Travel all the way to the left of this area and search against the wall to find yet another star piece. The West side item shop has some new items for Mario to check out. In the center of this area there is a lottery board. Here Mario can buy a lottery ticket for 10 coins. Each ticket has four numbers on it and the more numbers match the daily drawings, the better the prize Mario will win. A new drawing occurs every night at midnight according to the GameCube's internal clock, so be sure to check the lottery every day.

Behind the lottery sign is the location of the Pianta Parlor. This is a casino where Mario can play a number of games to win special prizes. As of now, the only game available is the slot machine. In order to play you must buy piantas which cost three coins each. The trade in prizes are as follows:
Cake Mix: 6 piantas
Super Shroom: 10 piantas
Super Appeal badge: 34 piantas
Refund badge: 34 piantas

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Rogueport Sewers 2
Next to the casino is a sewer grate. Stand on the grate and turn sideways to fall down into the second section of the Rogueport sewers. There are three star pieces in close to this area. If you drop down from the platform you land on and search behind the right edge you find the first one. Return to the surface through the warp pipe at the right of the area and drop back down the sewer grate. Then jump across the floating platforms and go through the door to the right. Look behind the column in the next area to find another star piece. In this area walk all the way to the right and search behind the broken columns in the foreground to find another star piece. There is also a chest in the water of this area which contains a soft stomp.

If you take the moving block up to the second level in the background there is an item shop to the right which has some new and interesting things for sale. This is as much as Mario can accomplish in this area to head back to the left. If you want you get two items in the other pipe next to the exit. Follow this route and down the stairs to find two blocks. One containing a Slow Shroom, and the other a Gradual Syrup. There is nothing left to do here for now so take the warp pipe back up top. Go back down the warp pipe in front of the professor's house and travel back to the area where the small creature that the professor mentioned disappears into the wall.

Next to the hole there is a barred entrance. Turn Mario sideways and enter the this door. Walk to the left in the next room to find Punio who asks Mario to help his people fight against the X-Nauts and save their sacred tree. Punio opens up a secret door at the top of the stairs in this room. Enter the door and travel to the left to find the Damage Dodge Badge.

Chapter 2
Mario enters the path to the Great Boggly Tree where there is a save point and many black and white trees. Hit the first tree in the second area to find a sleepy sheep. Mario will then come across the three sisters, who have lost their sketch of him, so they don't recognize the man they are supposed to rob. Continue on, fighting pale piranhas as you go. There is also a Honey Syrup behind some flowers before the third area. The third area contains a pipe to the Boggly tree. There is also an inn ticket hidden in the flowers to the right of the pipe, and one of the trees to the right can be bonked for a coin.

Take the warp pipe into the background. Punio is waiting for Mario at the tree, walk around to the right side of the tree and search the waterfall to find an FP Plus badge. Unfortunately, Punio cannot get into the tree, so the group must travel to madam Flurry's house. Leave the tree and walk to the right.

You will enter along area, go all the way to the right and walk into the hidden doorway inside the black wall. Walk towards the background and Mario will walk along a path behind the trees. Secret: Jump in front of the 7th tree with the semi-circles on the ground in front of it to reveal a hidden box containing the P-Down, D-up Badge. Continue to the left and jump on the blue exclamation box to raise the pipe in the foreground up. To the left of the box is a star piece.

Travel up the pipe and turn into a plane to reach the platform to your right. Use Koops shell attack to grab the shine sprite box to the left of the plane platform. Once you have crossed the divide, hit the question mark box to find a Quake Hammer badge. Walk to the right to enter the next area. Hit the third tree to find a star piece. Walk to the right along the fence until you find a missing panel. Further to the right there is a replenishing heart box that costs 7 coins. Turn Mario sideways to walk behind the fence. To the right is a Volt Shroom. To the left there is a warp pipe, and to the left of the pipe there is a star piece.

Take the pipe into the background and walk to the right until Mario enters a house. It turns out that Mario must retrieve Madam Flurrie's favorite necklace that has fallen into the hands of the three shadow sirens. Leave the house and go back to the start of the level to confront the sisters.

The Shadow Sirens
Vivian, Marilyn, and Beldam attack Mario and his friends at the same time. The three are ground based enemies so using Koops' power shell if very effective. At first the sisters will use normal attacks. Marilyn and Beldam will teleport and smack Mario with moves that can be blocked easily. Vivian however, snaps her fingers and uses a spell against Mario which has odd timing. After one of the sisters is taken down, the remaining enemies will switch to group based spells that take off about 2 HP a time. Be prepared to loose 4 or so HP a round.

Beldam also has the ability to make Mario or his friend tiny, reducing their attack power. In all, each sister only has about 10 HP. After they are defeated they drop the necklace. Pick it up and bring it back to Flurries house.

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Flurrie
This large frosty woman is a welcome addition to Mario's team. While walking around, hold the X button to use Flurrie's freeze breath. This will temporarily stun enemies by spinning them around. It's a great way to get off easy hammer attacks. This freeze breath is also used to reveal hidden areas that are hinted at with torn edges or folded pieces of the background.

In battle, Flurrie has a body slam attack that works like as a jump and a gale force group attack. For the body slam, you must move a cursor within a circle on top of an enemy before time runs out.

The Great Boggly Tree
Travel to the great Boggely tree with the Madame and climb the root on the left side. Use her icy breath to reveal a secret entrance. Once inside, Mario will have to battle two X-Nauts. These enemies are difficult because they will drink potions to boost their attack power. Once this happens, use some powerful attacks and items or Mario is in for some damage.

After beating up on the X-Nauts, Punio runs into some of his old pals. It turns out that his sister has been kidnapped, and the tree is now infested by X-Nauts. They decide to liberate the tree from its attackers. Before taking the warp pipe on the right of the room, search the middle white bush on the left side of the room to find a coin. The next area has a machine that requires some type of item, otherwise the room is empty, so travel through the next pipe to the right.

Search the bush in front of the warp pipe in the next room to find some power punch. Continue up the tree until a scene plays showing an X-naut get bonked on the head by Mario's mouser friend. Mario also finds the rest of Punio's people locked up in a cage. Walk through the door to the left to do battle with a single X-Naut and get the red key. Open the chest in this room to find a super shroom and search the bush on the right side of the room for a coin.

Let the Puni elder out of his cage and then meet him in the first room of the tree. Here, he gives Mario the Puni orb and 10 of the little guys join the team. Go back through the pipe, up to the room with the strange machine. Use the Puni orb on the machine, and then stand on the square with all of the Punnies and a warp pipe will rise from the ground. Take the orb back out of the machine and head down the pipe.

In the next room there is an X-Naut, two more warp pipes and a control panel. The panel opens the door on the left side of the room which leads back to the save point. First, go down the next warp pipe, and walk to the right of the room. Search the bush to find alightning rage then grab the S.Sprite and head back up top. The trick to this area is to get the Punies across the gap to the right side of the room. Use Flurrie's freeze breath to blow them off the edge and into the water below. They will then float back up in bubbles and gravitate towards the orb if its in the machine on the right. Take them down the warp pipe and into the next area.

In this room, walk across to the left side and use Flurrie's breath to blow away the odd shaped, rounded thingy covering a paper airplane square. Fly to the right where Mario can land on another square, then fly to the left to land on a platform where Mario can obtain a shine sprite . Head back up top to gather the punnies and bring them down to the bottom again to the next pipe.

This area has a zig zagging path over a lower level. There are two spiders that will drop down and scare the punies, use Koops shell attack to zing these guys out of the air. Around the bend on the left of this path there is a question mark box. Use Koops shell to hit an invisible box under the question mark and grab the Damage Dodge P badge.

Drop down to the lower area and Mario will find a save box to the right of this save box is a bush with a star piece in it.. Also, use Flurrie's freeze breath on the left wall to open an entrance to a secret item shop. Walk to the very left side of the shop and speak to the Jabba hiding behind the log and he will join your team. There is a replenishing heart in this room which costs 8 coins and some powerful new items for sale.

Head back up to the zig-zag path and go through the opening on the right. Here, Mario and his gang will run into an army of 10 Jabbies. A battle ensues, the Punnies win and they proceed to destroy the main hive, opening a doorway to another room. Inside, search the chest to find a blue key that unlocks the large Punnie cage back upstairs.

Return to the cage and free the rest of the Punnies, then set about bringing them back down to the zig-zag path. If you lose some on the way, stop off at the entrance to the tree and speak to the Punnie elder who can call the team back with a loud whistle. When you get back to the zig zag path, go through the door on the right and Mario's army will face 100 Jabbies. Mario's team wins the battle and a doorway opens where the base used to be.

Take Mario through the door and down the next 2 warp pipes. In the second room search the bush in front of the pipe to find a coin. Also, search behind the warp pipe on the left to find a star piece. Then head into the next room. It appears to be a dead end, however place the Punnie stone into the object in the center and a cage will fall from the sky, trapping the party. It turns out to have been a trap set by the X-Nauts. Sneak through the bars by turning sideways and enter the warp pipe to the right of the cage.

In the next room look behind the warp pipe to find a star piece. Hit the black exclamation box with Mario's hammer and the tree will shake. Notice the order of the symbols on the large objects in this room, Sun, Moon, Punnie, Star. Return to the room on the right side of the zig-zag trail that was previously blocked by the army of 10 Jabbis. Change the symbols to match the order in the first room and an entrance to the next area will be revealed. Here Mario learns to use hisbutt stomp. He can now smash through wooden floor panels that are spread throughout the tree.

Use the stomp on the wooden floor panel in the adjoining room to fall down a level. Stay on top of the platforms and make your way to the background to get the shine sprite . Jump to the left of the room and use Koops' shell attack to grab the Charge badge.

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Head back towards where the Punnies are trapped until Mario reaches another wooden floor panel. Drop through this panel to land on top of the warp pipe on the stump which was previously unreachable. Travel downwards through 2 warp pipes

In this area you have to drain the water into the room below. Take the warp pipe down a level, cross to the other side, and take another pipe back up to the other side. There is a blue button on the ground which lowers when Mario steps on it, it also lowers the button Mario has to hit. The way to flip this switch is to hold X with Koops shell attack so that Mario can walk off of the button and then release X when the exclamation point has risen from the water again.

The water drains into the room below, jump down into the now dry area and look behind the stairs to find the Dizzy Dial item. Then open the chest to find the Shrink Stomp Badge. Travel back down to the room below where the Lilly pads have been raised by the water and Mario can now reach the

shine sprite. Now travel back to the cage that the Punnies are trapped in and use the butt stomp to smash through the floor of their prison.

Use the shine orb and Flurrie's breath to knock the Punnies through the hole and then pick them up and travel back to the warp pipe on top of the stump. Head down through the water rooms and into a room with another Punnie counting machine. Gather all 101 Punnies on the square and it will sink into the ground revealing a hidden room. Here there is a heart box and a save point. Search the bush in front of the save box to find a feel-good mushroom.

Head into the next room and place the puni orb in the machine. The crystal star is revealed but it is snagged at the last moment by an X-Naut. The thief also activates a timed bomb that gives Mario 300 seconds to escape from the tree. Follow the thief through his warp pipe which leads to a room where Mario must battle some X-Nauts. Also, check behind the bush in front of the pipe to find a star piece. Continue to the tree entrance where the elder has stalled the thief and you will have to do battle with…

Magnus von Grapple

The paper robot opens the fight with stomp attacks. He will take 2 practice steps and then brings his foot down directly after the second half step. Mario and his allies can use high attacks on the Robot's chest or ground attacks on his feet. After taking some damage, Magnus will detach his hands and they will fly independently. Each one only has 2 hit points, so take them out as soon as they appear. His stats are:

Magnus Von Grapple
Max Hp: 30 Attack: 2  Defense: 1
Each one of his fists: Max Hp: 2 Attack: 4  Defense: 0

After beating lord crump and his infernal machine Mario grabs the second crystal star and learns a new special move. You are then able to glimpse the head of the X-Nauts' displeasure over Mario's recent actions.

Princess Peach is still being held captive by TEC the computer who is slowly falling in love with her. TEC overhears the princess exclaim that she regrets having to miss the ball, so he creates a hologram for her to dance with. Tap either the B, X, or A button as they appear over the Princess' head to dance successfully.

The next scene shows Bowser approaching Petalburg. You will have the opportunity to play as Bowser in a side-scrolling Mario 1 like segment. Bowser can stomp on enemies using the A button and breath fire by pressing B. Pieces of meat will make Bowser larger. Smash your way to the flag at the end of the level.

Mario begins the next chapter surrounded by Punnies at the Great Boggly Tree. Leave the tree and travel back to Rogueport. When Mario exits the barred room under Rogueport, head to the right and notice that part of the wall under the stairs has a torn edge. Use Flurrie's wind to blow away this section of the wall and reveal a chest containing aHappy Heart P badge.

Take the new crystal start to the Thousand Year Door and Mario's map will have a new location marked on it. Professor Frankly will then Inform Mario that he must talk to Don Pianta in order to obtain a ticket to Glitzville.

For more info on how to go about this, travel down the skinny alleyway in East Rogueport, next to the help center. Then enter the head of the Robbos house. For 64 coins he will inform Mario that he must travel to the store next to Don Pianta's and buy a dried mushroom and a dizzy dial in that order. Next, when the shopkeeper asks for Mario's favorite color, he must answer yellow.

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Walk to the store on the west side and follow these instructions. The store clerk will open the door in the back and let Mario through. He can then enter the Don's office. The Don is willing to give Mario a blimp ticket is he is able to find his daughter who has eloped with one of his associates. The couple can be found at the dock where Mario first entered Rogueport.

First, use Mario's butt stomp in front of Pianta Parlor to raise a section of the ground, butt stomp on the edge of this section to reveal a star piece. Also butt stomp in front of the gallows in the center of Rogueport to reveal another star piece. Also use the stomp in front of the professor's house to pop up another star piece. Butt stomp the area behind Zess T's house by the goomba to find a star piece. Travel down the warp pipe in front of the professor's house and use the butt stomp at the bottom of the steps in front of the moving platform to find another star piece.

Mario can promise the couple that he won't say anything, when he returns to Don Pianta's office they will barge in and apologize for their behavior. The boss lets them both go. He thanks Mario for his help and gives him a blimp ticket. Walk to the back of the West end and walk to the right of the area to find a warp pipe to the blimp. Look behind the warp pipe to find a star piece.

Up Next: Chapter 3

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Source: https://www.ign.com/wikis/paper-mario-the-thousand-year-door/Chapter_2

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